Unepic is a platformer / rpg hybrid that
takes very obvious cues from action platformers in the metroidvania style. And for
the most part it succeeds at what it’s doing. I found myself easily able to familiarize
myself with the controls, and the castlevania like aesthetic drew me in right
away, so it seemed like a promising start for me.
However, problems start to arise in the
gameplay, with no real way to block or dodge outside of jumping and crouching (this
is normal for this style of game but bare with me there’s a point here), and
your attacks essentially stunlocking any enemy you com across in the early game,
combat quickly turns into one of two things: a boring slog where you’re in no
risk of even being hit, as such with any one on one encounter, or a clusterfuck
of shit happening you can’t react to, like a battle in which 6 bats and three
goblin things swarmed me and prevented any escape as I couldn’t move fast
enough to flee.
Here’s the main reason for this, every
action you take, be it walking, jumping, or attacking, is very slow and methodical,
think a 2d dark souls if you will. You have to be very sure of your actions as
they’re so slow and hard to recover from, a massive problem when you’re faced
with tons of fast paced enemies at once. With jumping being your only dodge I’m
aware of, and your jumps being incredibly stiff and realistic for this kind of
game, I found myself getting hit far more than I would like.
So that’s my problem with the platformer
parts, but what about the rpg parts you say? They might as well not exist, so
you level up after killing enough enemies and get some stat points, and you use
them to make your weapons do more damage or get more health, there’s no
interesting progression here, it’s just pure stats going up.
Let’s talk about the story for a bit, as
there’s dialog everywhere in this. The first thing of note is the opening
cutscene makes fun of videogames for letting you break barrels or fight
skeletons with swords, then shows you exactly why videogames do that. When you
switch weapons you play a slow animation for a second, then you can act, so
every single time you want to break a barrel and get at the loot, you have to
switch weapons, an utter nightmare when playing on a controller. I just realized
this is gameplay complaints again but I digress.
The story is taking the parody route of
comedy, and by parody I mean, let’s reference pop culture and be done with it. The
references are kept mostly to the player character, thankfully as none of them
are very funny, I hate this style of comedy and if I had seen a trailer or
video featuring it I would have never bought this game because of it. and that
there lies the answer, I would not have bought this based on the comedy.
This boss looks pretty cool, too bad I didn't get that far before this post |
One of my favorite parody games is Dungeons
of Dredmor, which also does the reference style of humor, but instead of just
having a character say “my name is Dark Helmet” in reference to spaceballs,
they would add in dark helmet’s helmet, give it a funny description and wouldn’t
directly mention what it was, that’s how you do parody.
Despite these complaints I did find myself
drawn in to the game, before it crashed after 45 minutes and I decided to write
this, I’d probably play it again, but would I have bought it?
Nah, probably not.
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