Showing posts with label Videogame. Show all posts
Showing posts with label Videogame. Show all posts

Thursday, July 30, 2015

Would I have bought: Unepic?




Hello one and all! (So one) The famed blog series you’ve never heard of is back for more, so welcome to Would I have Bought Season 2! As always this is a first impressions series, it’s not a review of the game, I play stuff I got in humble bundles and forgot about for a bit (around a half hour) and describe why I would or wouldn’t have bought the game on its own.
 
The visual style is definitely my favorite aspect
Unepic is a platformer / rpg hybrid that takes very obvious cues from action platformers in the metroidvania style. And for the most part it succeeds at what it’s doing. I found myself easily able to familiarize myself with the controls, and the castlevania like aesthetic drew me in right away, so it seemed like a promising start for me.

However, problems start to arise in the gameplay, with no real way to block or dodge outside of jumping and crouching (this is normal for this style of game but bare with me there’s a point here), and your attacks essentially stunlocking any enemy you com across in the early game, combat quickly turns into one of two things: a boring slog where you’re in no risk of even being hit, as such with any one on one encounter, or a clusterfuck of shit happening you can’t react to, like a battle in which 6 bats and three goblin things swarmed me and prevented any escape as I couldn’t move fast enough to flee.

Here’s the main reason for this, every action you take, be it walking, jumping, or attacking, is very slow and methodical, think a 2d dark souls if you will. You have to be very sure of your actions as they’re so slow and hard to recover from, a massive problem when you’re faced with tons of fast paced enemies at once. With jumping being your only dodge I’m aware of, and your jumps being incredibly stiff and realistic for this kind of game, I found myself getting hit far more than I would like.

So that’s my problem with the platformer parts, but what about the rpg parts you say? They might as well not exist, so you level up after killing enough enemies and get some stat points, and you use them to make your weapons do more damage or get more health, there’s no interesting progression here, it’s just pure stats going up.

Let’s talk about the story for a bit, as there’s dialog everywhere in this. The first thing of note is the opening cutscene makes fun of videogames for letting you break barrels or fight skeletons with swords, then shows you exactly why videogames do that. When you switch weapons you play a slow animation for a second, then you can act, so every single time you want to break a barrel and get at the loot, you have to switch weapons, an utter nightmare when playing on a controller. I just realized this is gameplay complaints again but I digress.

The story is taking the parody route of comedy, and by parody I mean, let’s reference pop culture and be done with it. The references are kept mostly to the player character, thankfully as none of them are very funny, I hate this style of comedy and if I had seen a trailer or video featuring it I would have never bought this game because of it. and that there lies the answer, I would not have bought this based on the comedy.
This boss looks pretty cool, too bad I didn't get that far before this post

One of my favorite parody games is Dungeons of Dredmor, which also does the reference style of humor, but instead of just having a character say “my name is Dark Helmet” in reference to spaceballs, they would add in dark helmet’s helmet, give it a funny description and wouldn’t directly mention what it was, that’s how you do parody.

Despite these complaints I did find myself drawn in to the game, before it crashed after 45 minutes and I decided to write this, I’d probably play it again, but would I have bought it?

Nah, probably not.

Monday, May 18, 2015

Would I have bought: Giana Sisters: Twisted Dreams




Continuing my series of semi-review first impression... things, we have another indie side scrolling platformer! What a twist! Today is different however, this game is in 3D!
More accurately, this is what people tend to call a 2.5d platformer, a game with full 3d graphics but gameplay similar to oldschool titles.

Remember, this is less of a review and more of an impression on whether I would have bought this outside of a cheap bundle of games.

Giana Sisters is a game with a very strange history of which I only learned after I had already played this game, had I known it my interesting might have gone up somewhat.
Originally a game for the Commodore 64 released in 1987, it was essentially a clone of Mario Bros, even copying the mushroom theme of the levels.

It was followed up by a Nintendo DS remake many years later in 2009, removing its nature as a clone of Mario, it was met with decent reception but no widespread acclaim. It also received an iOS port later on.

Now we come to this game, the third game in the series and a complete reboot of the series by the developers of the second game, who formed an Indie development studio after their parent company went under.

The spite art is replaced with crisp 3d visuals, the classic platformer gameplay replaced with modern, speedrun focused gameplay designed to be replayed over and over to maximize your score on a level.



When I got this in a Humble Bundle I must admit, I didn’t care about it at all, I played it for about four minutes and put it down. Only after coming back to it did I understand that this game is actually good.

Like most Indie Platformers, this has one main gimmick, the ablity to switch between a light and ‘dark’ version of the titular protagonist Giana, both with a different skill.
The light Giana can do spin jump that slows her falling, and the dark Giana has a rushing arial dash useful for defeating enemies and smashing things in your way.

One thing I really liked is that when you change characters the stage seamlessly morphs artstyle into a dark or light version, but the levels are reversed; light Giana gets the dark level and vice versa. The music also switches from a classic soundtrack made by the original game’s composer, and a hard rock remix of the same songs.

The gameplay is fast; when you die you instantly restart at a checkpoint with no lives to worry about like older games, leading to a game that even when it gets hard isn’t frustrating to play, because you can just try again right away.


Would I have bought Giana Sisters: Twisted Dreams? Not at all, and that’s a damn shame. The title and screenshots on Steam were not something that intrigued me, but I’m very glad I gave it another chance.

So, would I have bought Giana Sisters? No, but I’m sure glad I did.

Friday, May 8, 2015

Would I have bought: OliOli




Continuing on with my series of first impressions on games I got in bundles, we come to OliOli. This is another sidescrolling plat former, only today the gimmick is skateboarding.

As always, this is my opinion after playing the game for only a short amount of time to see if I liked it, I try to play long enough to judge the game. If I dislike something I’ll probably end up playing it more just to see if it improves, where as if I liked it from the start I might only play a bit because I already knew the answer.

Less like a traditional platformer and more like a game like skate or Tony Hawk in 2d, this game’s emphasis is on hitting tricks correctly in order to score points. Each level has multiple objectives, completing all of them unlocks a new; harder version of the same level, adding quite a bit of replayability.

The art is charming, kind of grunge indie look to it fitting it’s theme of urban skateboarding. I’ve only played about an hour of this game so I’ve kind of run out of things to say, time to get more abstract.


This is the kind of indie game I live for, it’s so unlike any other game I own on steam, it feels classic but also modern, the gameplay is fast and responsive, and above all, fun.
Chaining combos of tricks together feels just as satisfying here as it does in 3d skating games; I was very pleasantly surprised by this game when I got it in a bundle.


Would I have bought OliOli? Yes, had I ever heard of it before the bundle I got it in.
I don’t know how people feel about it but I had never seen it mentioned before. Sorry I didn’t have much to say about this one today, hopefully the next game I try out inspires a slightly longer post!

Monday, May 4, 2015

Would I have bought: 140



Taking a break from my barrage of anime related content (my Deadpool post notwithstanding), let’s dive into another nerdy subject. This will be a series of posts about my first impressions with steam games I’ve picked up over time during sales or bundles and ignored completely afterwards. It’s goal will be to ask a very simple question. Would I have bought this for full price outside of a bundle or sale?

As always, this is entirely my subjective opinion.

140 is an indie platformer that I got in a humble indie bundle, one of many games over the years I’ve gotten from such things that I have no real interest it. This is not a full review of the game; I have not completed it, getting about halfway before growing bored.
Woops, spoilers. I didn’t care for it.

Now 140 has an interesting mechanic, though one I’ve seen before. The beat of the backing music affects the game, platform moves, paths open and close ect on a set beat.
Not a bad mechanic and the game performs it well, however one gimmick is not enough to change the fact that the underlying platform game behind the gimmick is not very compelling.

This is a very slow, methodical game. If you’re a fan of modern twitch gameplay platformers like Super Meat Boy or Dustforce you’ll probable find this rather dull. The music gimmick also tends to lead to situations were you can do nothing but wait for the correct beat, with nothing else interesting happening.

My biggest complaint is this, the style is very minimalistic. Now, if any of you have seen my youtube channel you’d know I don’t mind games with old or non-existent graphics.
However, most games like that I play are either very old games, or have a vast depth of game mechanics to make up for the visual deficiency.

This is a standard platformer with slow controls and one gimmick that features almost no graphics at all. You play a square, when you move you turn into a circle, when you jump you become a triangle.













I’m all for minimalist art guys but seriously, this game looks unfinished. My first impression of the game is “This looks generic”, which in a veritable sea of indie platformers is not something you want people to think about your game.

The gameplay is good but basic outside of the gimmick and the art style is epitome of nothing. Were I to see this on steam on it’s own, would I have picked it up on it’s own merits?

Probably not, but it doesn't mean it's a bad game.