Monday, May 4, 2015

Would I have bought: 140



Taking a break from my barrage of anime related content (my Deadpool post notwithstanding), let’s dive into another nerdy subject. This will be a series of posts about my first impressions with steam games I’ve picked up over time during sales or bundles and ignored completely afterwards. It’s goal will be to ask a very simple question. Would I have bought this for full price outside of a bundle or sale?

As always, this is entirely my subjective opinion.

140 is an indie platformer that I got in a humble indie bundle, one of many games over the years I’ve gotten from such things that I have no real interest it. This is not a full review of the game; I have not completed it, getting about halfway before growing bored.
Woops, spoilers. I didn’t care for it.

Now 140 has an interesting mechanic, though one I’ve seen before. The beat of the backing music affects the game, platform moves, paths open and close ect on a set beat.
Not a bad mechanic and the game performs it well, however one gimmick is not enough to change the fact that the underlying platform game behind the gimmick is not very compelling.

This is a very slow, methodical game. If you’re a fan of modern twitch gameplay platformers like Super Meat Boy or Dustforce you’ll probable find this rather dull. The music gimmick also tends to lead to situations were you can do nothing but wait for the correct beat, with nothing else interesting happening.

My biggest complaint is this, the style is very minimalistic. Now, if any of you have seen my youtube channel you’d know I don’t mind games with old or non-existent graphics.
However, most games like that I play are either very old games, or have a vast depth of game mechanics to make up for the visual deficiency.

This is a standard platformer with slow controls and one gimmick that features almost no graphics at all. You play a square, when you move you turn into a circle, when you jump you become a triangle.













I’m all for minimalist art guys but seriously, this game looks unfinished. My first impression of the game is “This looks generic”, which in a veritable sea of indie platformers is not something you want people to think about your game.

The gameplay is good but basic outside of the gimmick and the art style is epitome of nothing. Were I to see this on steam on it’s own, would I have picked it up on it’s own merits?

Probably not, but it doesn't mean it's a bad game.

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